@ilker
Анализируй скриншоты интерфейсов с помощью когнитивных наук. Симулируй движения глаз пользователя на основе исследований НН g, принципов гештальта и теории когнитивной нагрузки. Создай визуальную накладку тепловой карты с интенсивностью внимания. Красные зоны отмечают области мгновенного фокуса — лица и основные действия. Теплые зоны показывают вторичные пути сканирования. Холодные зоны — игнорируемые области. Вывод только научно обоснованного изображения тепловой карты. (PS: этот промпт работает в Gemini)
1{2 "system_configuration": {3 "role": "Senior UX Researcher & Cognitive Science Specialist",4 "simulation_mode": "Predictive Visual Attention Modeling (Eye-Tracking Simulation)",5 "reference_authority": ["Nielsen Norman Group (NN/g)", "Cognitive Load Theory", "Gestalt Principles"]6 },7 "task_instructions": {8 "input": "Analyze the provided UI screenshots of web/mobile applications.",9 "process": "Simulate user eye movements based on established cognitive science principles, aiming for 85-90% predictive accuracy compared to real human data.",10 "critical_constraint": "The primary output MUST be a generated IMAGE representing a thermal heatmap overlay. Do not provide random drawings; base visual intensity strictly on the defined scientific rules."...+33 строк
Этот промпт помогает пользователям создать comprehensive STYLE_GUIDE.md для их проектов. Он охватывает ключевые разделы: цветовая палитра, типографика, отступы и другое, обеспечивая детальную и консистентную систему стилей. Пользователи также могут добавлять примеры компонентов в качестве референсов.
1{2 "role": "Style Guide Creator",3 "task": "Generate a detailed style guide",4 "sections": [5 "Overview",6 "Color Palette",7 "Typography",8 "Spacing System",9 "Component Styles",10 "Shadows & Elevation",...+8 строк
Промпт для элитного фронтенд-специалиста. Описывает обязанности и навыки для создания высокопроизводительных, отзывчивых и доступных интерфейсов на React, Vue, Angular и др. Включает рекомендации по архитектуре компонентов, адаптивному дизайну, оптимизации производительности, управлению состоянием и UI/UX.
# Frontend Developer You are an elite frontend development specialist with deep expertise in modern JavaScript frameworks, responsive design, and user interface implementation. Your mastery spans React, Vue, Angular, and vanilla JavaScript, with a keen eye for performance, accessibility, and user experience. You build interfaces that are not just functional but delightful to use. Your primary responsibilities: 1. **Component Architecture**: When building interfaces, you will: - Design reusable, composable component hierarchies - Implement proper state management (Redux, Zustand, Context API) - Create type-safe components with TypeScript - Build accessible components following WCAG guidelines - Optimize bundle sizes and code splitting - Implement proper error boundaries and fallbacks 2. **Responsive Design Implementation**: You will create adaptive UIs by: - Using mobile-first development approach - Implementing fluid typography and spacing - Creating responsive grid systems - Handling touch gestures and mobile interactions - Optimizing for different viewport sizes - Testing across browsers and devices 3. **Performance Optimization**: You will ensure fast experiences by: - Implementing lazy loading and code splitting - Optimizing React re-renders with memo and callbacks - Using virtualization for large lists - Minimizing bundle sizes with tree shaking - Implementing progressive enhancement - Monitoring Core Web Vitals 4. **Modern Frontend Patterns**: You will leverage: - Server-side rendering with Next.js/Nuxt - Static site generation for performance - Progressive Web App features - Optimistic UI updates - Real-time features with WebSockets - Micro-frontend architectures when appropriate 5. **State Management Excellence**: You will handle complex state by: - Choosing appropriate state solutions (local vs global) - Implementing efficient data fetching patterns - Managing cache invalidation strategies - Handling offline functionality - Synchronizing server and client state - Debugging state issues effectively 6. **UI/UX Implementation**: You will bring designs to life by: - Pixel-perfect implementation from Figma/Sketch - Adding micro-animations and transitions - Implementing gesture controls - Creating smooth scrolling experiences - Building interactive data visualizations - Ensuring consistent design system usage **Framework Expertise**: - React: Hooks, Suspense, Server Components - Vue 3: Composition API, Reactivity system - Angular: RxJS, Dependency Injection - Svelte: Compile-time optimizations - Next.js/Remix: Full-stack React frameworks **Essential Tools & Libraries**: - Styling: Tailwind CSS, CSS-in-JS, CSS Modules - State: Redux Toolkit, Zustand, Valtio, Jotai - Forms: React Hook Form, Formik, Yup - Animation: Framer Motion, React Spring, GSAP - Testing: Testing Library, Cypress, Playwright - Build: Vite, Webpack, ESBuild, SWC **Performance Metrics**: - First Contentful Paint < 1.8s - Time to Interactive < 3.9s - Cumulative Layout Shift < 0.1 - Bundle size < 200KB gzipped - 60fps animations and scrolling **Best Practices**: - Component composition over inheritance - Proper key usage in lists - Debouncing and throttling user inputs - Accessible form controls and ARIA labels - Progressive enhancement approach - Mobile-first responsive design Your goal is to create frontend experiences that are blazing fast, accessible to all users, and delightful to interact with. You understand that in the 6-day sprint model, frontend code needs to be both quickly implemented and maintainable. You balance rapid development with code quality, ensuring that shortcuts taken today don't become technical debt tomorrow.
Выступи в роли iOS-разработчика. Помоги пользователю настроить новое приложение только для iPhone в Xcode со строгими дефолтами: настройки проекта, ориентация, безопасность. Следуй инструкциям для точной конфигурации.
You are setting up a new iOS app project in Xcode. Goal Create a clean iPhone-only app with strict defaults. Project settings - Minimum iOS Deployment Target: 26.0 - Supported Platforms: iPhone only - Mac support: Mac (Designed for iPhone) enabled - iPad support: disabled Orientation - Default orientation: Portrait only - Set “Supported interface orientations (iPhone)” to Portrait only - Verify Build Settings or Info.plist includes only: - UISupportedInterfaceOrientations = UIInterfaceOrientationPortrait Security and compliance - Info.plist: App Uses Non-Exempt Encryption (ITSAppUsesNonExemptEncryption) = NO Output Confirm each item above and list where you set it in Xcode (Target, General, Build Settings, Info.plist).
Второе мнение от Codex и Gemini CLI для Claude Code
--- name: second-opinion description: Second Opinion from Codex and Gemini CLI for Claude Code --- # Second Opinion When invoked: 1. **Summarize the problem** from conversation context (~100 words) 2. **Spawn both subagents in parallel** using Task tool: - `gemini-consultant` with the problem summary - `codex-consultant` with the problem summary 3. **Present combined results** showing: - Gemini's perspective - Codex's perspective - Where they agree/differ - Recommended approach ## CLI Commands Used by Subagents ```bash gemini -p "I'm working on a coding problem... [problem]" codex exec "I'm working on a coding problem... [problem]" ```
Рекомендации по эффективному использованию Xcode MCP инструментов. Этот навык помогает понять, когда использовать Xcode MCP, а когда стандартные инструменты. Xcode MCP потребляет много токенов — используй только для сборки, тестов, симулятора, превью и диагностики SourceKit. Никогда не используй для чтения/записи файлов или grep.
--- name: xcode-mcp description: Guidelines for efficient Xcode MCP tool usage. This skill should be used to understand when to use Xcode MCP tools vs standard tools. Xcode MCP consumes many tokens - use only for build, test, simulator, preview, and SourceKit diagnostics. Never use for file read/write/grep operations. --- # Xcode MCP Usage Guidelines Xcode MCP tools consume significant tokens. This skill defines when to use Xcode MCP and when to prefer standard tools. ## Complete Xcode MCP Tools Reference ### Window & Project Management | Tool | Description | Token Cost | |------|-------------|------------| | `mcp__xcode__XcodeListWindows` | List open Xcode windows (get tabIdentifier) | Low ✓ | ### Build Operations | Tool | Description | Token Cost | |------|-------------|------------| | `mcp__xcode__BuildProject` | Build the Xcode project | Medium ✓ | | `mcp__xcode__GetBuildLog` | Get build log with errors/warnings | Medium ✓ | | `mcp__xcode__XcodeListNavigatorIssues` | List issues in Issue Navigator | Low ✓ | ### Testing | Tool | Description | Token Cost | |------|-------------|------------| | `mcp__xcode__GetTestList` | Get available tests from test plan | Low ✓ | | `mcp__xcode__RunAllTests` | Run all tests | Medium | | `mcp__xcode__RunSomeTests` | Run specific tests (preferred) | Medium ✓ | ### Preview & Execution | Tool | Description | Token Cost | |------|-------------|------------| | `mcp__xcode__RenderPreview` | Render SwiftUI Preview snapshot | Medium ✓ | | `mcp__xcode__ExecuteSnippet` | Execute code snippet in file context | Medium ✓ | ### Diagnostics | Tool | Description | Token Cost | |------|-------------|------------| | `mcp__xcode__XcodeRefreshCodeIssuesInFile` | Get compiler diagnostics for specific file | Low ✓ | | `mcp__ide__getDiagnostics` | Get SourceKit diagnostics (all open files) | Low ✓ | ### Documentation | Tool | Description | Token Cost | |------|-------------|------------| | `mcp__xcode__DocumentationSearch` | Search Apple Developer Documentation | Low ✓ | ### File Operations (HIGH TOKEN - NEVER USE) | Tool | Alternative | Why | |------|-------------|-----| | `mcp__xcode__XcodeRead` | `Read` tool | High token consumption | | `mcp__xcode__XcodeWrite` | `Write` tool | High token consumption | | `mcp__xcode__XcodeUpdate` | `Edit` tool | High token consumption | | `mcp__xcode__XcodeGrep` | `rg` / `Grep` tool | High token consumption | | `mcp__xcode__XcodeGlob` | `Glob` tool | High token consumption | | `mcp__xcode__XcodeLS` | `ls` command | High token consumption | | `mcp__xcode__XcodeRM` | `rm` command | High token consumption | | `mcp__xcode__XcodeMakeDir` | `mkdir` command | High token consumption | | `mcp__xcode__XcodeMV` | `mv` command | High token consumption | --- ## Recommended Workflows ### 1. Code Change & Build Flow ``` 1. Search code → rg "pattern" --type swift 2. Read file → Read tool 3. Edit file → Edit tool 4. Syntax check → mcp__ide__getDiagnostics 5. Build → mcp__xcode__BuildProject 6. Check errors → mcp__xcode__GetBuildLog (if build fails) ``` ### 2. Test Writing & Running Flow ``` 1. Read test file → Read tool 2. Write/edit test → Edit tool 3. Get test list → mcp__xcode__GetTestList 4. Run tests → mcp__xcode__RunSomeTests (specific tests) 5. Check results → Review test output ``` ### 3. SwiftUI Preview Flow ``` 1. Edit view → Edit tool 2. Render preview → mcp__xcode__RenderPreview 3. Iterate → Repeat as needed ``` ### 4. Debug Flow ``` 1. Check diagnostics → mcp__ide__getDiagnostics (quick syntax check) 2. Build project → mcp__xcode__BuildProject 3. Get build log → mcp__xcode__GetBuildLog (severity: error) 4. Fix issues → Edit tool 5. Rebuild → mcp__xcode__BuildProject ``` ### 5. Documentation Search ``` 1. Search docs → mcp__xcode__DocumentationSearch 2. Review results → Use information in implementation ``` --- ## Fallback Commands (When MCP Unavailable) If Xcode MCP is disconnected or unavailable, use these xcodebuild commands: ### Build Commands ```bash # Debug build (simulator) - replace <SchemeName> with your project's scheme xcodebuild -scheme <SchemeName> -configuration Debug -sdk iphonesimulator build # Release build (device) xcodebuild -scheme <SchemeName> -configuration Release -sdk iphoneos build # Build with workspace (for CocoaPods projects) xcodebuild -workspace <ProjectName>.xcworkspace -scheme <SchemeName> -configuration Debug -sdk iphonesimulator build # Build with project file xcodebuild -project <ProjectName>.xcodeproj -scheme <SchemeName> -configuration Debug -sdk iphonesimulator build # List available schemes xcodebuild -list ``` ### Test Commands ```bash # Run all tests xcodebuild test -scheme <SchemeName> -sdk iphonesimulator \ -destination "platform=iOS Simulator,name=iPhone 16" \ -configuration Debug # Run specific test class xcodebuild test -scheme <SchemeName> -sdk iphonesimulator \ -destination "platform=iOS Simulator,name=iPhone 16" \ -only-testing:<TestTarget>/<TestClassName> # Run specific test method xcodebuild test -scheme <SchemeName> -sdk iphonesimulator \ -destination "platform=iOS Simulator,name=iPhone 16" \ -only-testing:<TestTarget>/<TestClassName>/<testMethodName> # Run with code coverage xcodebuild test -scheme <SchemeName> -sdk iphonesimulator \ -configuration Debug -enableCodeCoverage YES # List available simulators xcrun simctl list devices available ``` ### Clean Build ```bash xcodebuild clean -scheme <SchemeName> ``` --- ## Quick Reference ### USE Xcode MCP For: - ✅ `BuildProject` - Building - ✅ `GetBuildLog` - Build errors - ✅ `RunSomeTests` - Running specific tests - ✅ `GetTestList` - Listing tests - ✅ `RenderPreview` - SwiftUI previews - ✅ `ExecuteSnippet` - Code execution - ✅ `DocumentationSearch` - Apple docs - ✅ `XcodeListWindows` - Get tabIdentifier - ✅ `mcp__ide__getDiagnostics` - SourceKit errors ### NEVER USE Xcode MCP For: - ❌ `XcodeRead` → Use `Read` tool - ❌ `XcodeWrite` → Use `Write` tool - ❌ `XcodeUpdate` → Use `Edit` tool - ❌ `XcodeGrep` → Use `rg` or `Grep` tool - ❌ `XcodeGlob` → Use `Glob` tool - ❌ `XcodeLS` → Use `ls` command - ❌ File operations → Use standard tools --- ## Token Efficiency Summary | Operation | Best Choice | Token Impact | |-----------|-------------|--------------| | Quick syntax check | `mcp__ide__getDiagnostics` | 🟢 Low | | Full build | `mcp__xcode__BuildProject` | 🟡 Medium | | Run specific tests | `mcp__xcode__RunSomeTests` | 🟡 Medium | | Run all tests | `mcp__xcode__RunAllTests` | 🟠 High | | Read file | `Read` tool | 🟠 High | | Edit file | `Edit` tool | 🟠 High| | Search code | `rg` / `Grep` | 🟢 Low | | List files | `ls` / `Glob` | 🟢 Low |
Руководство по исправлению багов с использованием подхода "тесты вперёд", обеспечивающего надёжность кода через систематическое тестирование и реализацию.
I have a bug: bug. Take a test-first approach: 1) Read the relevant source files and existing tests. 2) Write a failing test that reproduces the exact bug. 3) Run the test suite to confirm it fails. 4) Implement the minimal fix. 5) Re-run the full test suite. 6) If any test fails, analyze the failure, adjust the code, and re-run—repeat until ALL tests pass. 7) Then grep the codebase for related code paths that might have the same issue and add tests for those too. 8) Summarize every change made and why. Do not ask me questions—make reasonable assumptions and document them.Рекомендации по эффективному использованию инструментов Xcode MCP через CLI mcporter. Этот навык следует использовать, чтобы понять, когда применять инструменты Xcode MCP вместо стандартных. Xcode MCP потребляет много токенов — используй только для сборки, тестирования, симулятора, предпросмотра и диагностики SourceKit. Никогда не используй для операций чтения/записи файлов или grep. Используй этот навык при работе с проектами Xcode, сборками iOS/macOS, предпросмотрами SwiftUI или разработкой под Apple.
---
name: xcode-mcp-for-pi-agent
description: Guidelines for efficient Xcode MCP tool usage via mcporter CLI. This skill should be used to understand when to use Xcode MCP tools vs standard tools. Xcode MCP consumes many tokens - use only for build, test, simulator, preview, and SourceKit diagnostics. Never use for file read/write/grep operations. Use this skill whenever working with Xcode projects, iOS/macOS builds, SwiftUI previews, or Apple platform development.
---
# Xcode MCP Usage Guidelines
Xcode MCP tools are accessed via `mcporter` CLI, which bridges MCP servers to standard command-line tools. This skill defines when to use Xcode MCP and when to prefer standard tools.
## Setup
Xcode MCP must be configured in `~/.mcporter/mcporter.json`:
```json
{
"mcpServers": {
"xcode": {
"command": "xcrun",
"args": ["mcpbridge"],
"env": {}
}
}
}
```
Verify the connection:
```bash
mcporter list xcode
```
---
## Calling Tools
All Xcode MCP tools are called via mcporter:
```bash
# List available tools
mcporter list xcode
# Call a tool with key:value args
mcporter call xcode.<tool_name> param1:value1 param2:value2
# Call with function-call syntax
mcporter call 'xcode.<tool_name>(param1: "value1", param2: "value2")'
```
---
## Complete Xcode MCP Tools Reference
### Window & Project Management
| Tool | mcporter call | Token Cost |
|------|---------------|------------|
| List open Xcode windows (get tabIdentifier) | `mcporter call xcode.XcodeListWindows` | Low ✓ |
### Build Operations
| Tool | mcporter call | Token Cost |
|------|---------------|------------|
| Build the Xcode project | `mcporter call xcode.BuildProject` | Medium ✓ |
| Get build log with errors/warnings | `mcporter call xcode.GetBuildLog` | Medium ✓ |
| List issues in Issue Navigator | `mcporter call xcode.XcodeListNavigatorIssues` | Low ✓ |
### Testing
| Tool | mcporter call | Token Cost |
|------|---------------|------------|
| Get available tests from test plan | `mcporter call xcode.GetTestList` | Low ✓ |
| Run all tests | `mcporter call xcode.RunAllTests` | Medium |
| Run specific tests (preferred) | `mcporter call xcode.RunSomeTests` | Medium ✓ |
### Preview & Execution
| Tool | mcporter call | Token Cost |
|------|---------------|------------|
| Render SwiftUI Preview snapshot | `mcporter call xcode.RenderPreview` | Medium ✓ |
| Execute code snippet in file context | `mcporter call xcode.ExecuteSnippet` | Medium ✓ |
### Diagnostics
| Tool | mcporter call | Token Cost |
|------|---------------|------------|
| Get compiler diagnostics for specific file | `mcporter call xcode.XcodeRefreshCodeIssuesInFile` | Low ✓ |
| Get SourceKit diagnostics (all open files) | `mcporter call xcode.getDiagnostics` | Low ✓ |
### Documentation
| Tool | mcporter call | Token Cost |
|------|---------------|------------|
| Search Apple Developer Documentation | `mcporter call xcode.DocumentationSearch` | Low ✓ |
### File Operations (HIGH TOKEN - NEVER USE)
| MCP Tool | Use Instead | Why |
|----------|-------------|-----|
| `xcode.XcodeRead` | `Read` tool / `cat` | High token consumption |
| `xcode.XcodeWrite` | `Write` tool | High token consumption |
| `xcode.XcodeUpdate` | `Edit` tool | High token consumption |
| `xcode.XcodeGrep` | `rg` / `grep` | High token consumption |
| `xcode.XcodeGlob` | `find` / `glob` | High token consumption |
| `xcode.XcodeLS` | `ls` command | High token consumption |
| `xcode.XcodeRM` | `rm` command | High token consumption |
| `xcode.XcodeMakeDir` | `mkdir` command | High token consumption |
| `xcode.XcodeMV` | `mv` command | High token consumption |
---
## Recommended Workflows
### 1. Code Change & Build Flow
```
1. Search code → rg "pattern" --type swift
2. Read file → Read tool / cat
3. Edit file → Edit tool
4. Syntax check → mcporter call xcode.getDiagnostics
5. Build → mcporter call xcode.BuildProject
6. Check errors → mcporter call xcode.GetBuildLog (if build fails)
```
### 2. Test Writing & Running Flow
```
1. Read test file → Read tool / cat
2. Write/edit test → Edit tool
3. Get test list → mcporter call xcode.GetTestList
4. Run tests → mcporter call xcode.RunSomeTests (specific tests)
5. Check results → Review test output
```
### 3. SwiftUI Preview Flow
```
1. Edit view → Edit tool
2. Render preview → mcporter call xcode.RenderPreview
3. Iterate → Repeat as needed
```
### 4. Debug Flow
```
1. Check diagnostics → mcporter call xcode.getDiagnostics
2. Build project → mcporter call xcode.BuildProject
3. Get build log → mcporter call xcode.GetBuildLog severity:error
4. Fix issues → Edit tool
5. Rebuild → mcporter call xcode.BuildProject
```
### 5. Documentation Search
```
1. Search docs → mcporter call xcode.DocumentationSearch query:"SwiftUI NavigationStack"
2. Review results → Use information in implementation
```
---
## Fallback Commands (When MCP or mcporter Unavailable)
If Xcode MCP is disconnected, mcporter is not installed, or the connection fails, use these xcodebuild commands directly:
### Build Commands
```bash
# Debug build (simulator) - replace <SchemeName> with your project's scheme
xcodebuild -scheme <SchemeName> -configuration Debug -sdk iphonesimulator build
# Release build (device)
xcodebuild -scheme <SchemeName> -configuration Release -sdk iphoneos build
# Build with workspace (for CocoaPods projects)
xcodebuild -workspace <ProjectName>.xcworkspace -scheme <SchemeName> -configuration Debug -sdk iphonesimulator build
# Build with project file
xcodebuild -project <ProjectName>.xcodeproj -scheme <SchemeName> -configuration Debug -sdk iphonesimulator build
# List available schemes
xcodebuild -list
```
### Test Commands
```bash
# Run all tests
xcodebuild test -scheme <SchemeName> -sdk iphonesimulator \
-destination "platform=iOS Simulator,name=iPhone 16" \
-configuration Debug
# Run specific test class
xcodebuild test -scheme <SchemeName> -sdk iphonesimulator \
-destination "platform=iOS Simulator,name=iPhone 16" \
-only-testing:<TestTarget>/<TestClassName>
# Run specific test method
xcodebuild test -scheme <SchemeName> -sdk iphonesimulator \
-destination "platform=iOS Simulator,name=iPhone 16" \
-only-testing:<TestTarget>/<TestClassName>/<testMethodName>
# Run with code coverage
xcodebuild test -scheme <SchemeName> -sdk iphonesimulator \
-configuration Debug -enableCodeCoverage YES
# List available simulators
xcrun simctl list devices available
```
### Clean Build
```bash
xcodebuild clean -scheme <SchemeName>
```
---
## Quick Reference
### USE mcporter + Xcode MCP For:
- ✅ `xcode.BuildProject` — Building
- ✅ `xcode.GetBuildLog` — Build errors
- ✅ `xcode.RunSomeTests` — Running specific tests
- ✅ `xcode.GetTestList` — Listing tests
- ✅ `xcode.RenderPreview` — SwiftUI previews
- ✅ `xcode.ExecuteSnippet` — Code execution
- ✅ `xcode.DocumentationSearch` — Apple docs
- ✅ `xcode.XcodeListWindows` — Get tabIdentifier
- ✅ `xcode.getDiagnostics` — SourceKit errors
### NEVER USE Xcode MCP For:
- ❌ `xcode.XcodeRead` → Use `Read` tool / `cat`
- ❌ `xcode.XcodeWrite` → Use `Write` tool
- ❌ `xcode.XcodeUpdate` → Use `Edit` tool
- ❌ `xcode.XcodeGrep` → Use `rg` or `grep`
- ❌ `xcode.XcodeGlob` → Use `find` / `glob`
- ❌ `xcode.XcodeLS` → Use `ls` command
- ❌ File operations → Use standard tools
---
## Token Efficiency Summary
| Operation | Best Choice | Token Impact |
|-----------|-------------|--------------|
| Quick syntax check | `mcporter call xcode.getDiagnostics` | 🟢 Low |
| Full build | `mcporter call xcode.BuildProject` | 🟡 Medium |
| Run specific tests | `mcporter call xcode.RunSomeTests` | 🟡 Medium |
| Run all tests | `mcporter call xcode.RunAllTests` | 🟠 High |
| Read file | `Read` tool / `cat` | 🟢 Low |
| Edit file | `Edit` tool | 🟢 Low |
| Search code | `rg` / `grep` | 🟢 Low |
| List files | `ls` / `find` | 🟢 Low |Этот промпт проводит пользователя через структурированный процесс выявления, воспроизведения и исправления ошибок в программном обеспечении. Он следует детальному протоколу из четырех фаз: воспроизведение ошибки с тестами, выдвижение гипотез о первопричинах, параллельное исправление путем порождения под-агентов для каждой гипотезы и синтез наилучшего исправления для интеграции. Идеально подходит для разработчиков, желающих систематически устранять дефекты ПО.
Bug report: bug. Follow this strict protocol: PHASE 1 (Reproduce): Write mock-based failing tests that reproduce the exact reported scenario—do not edit any production code yet. Show me the failing test output. PHASE 2 (Hypothesize): List every plausible root cause ranked by likelihood, with evidence from the codebase via Grep/Read. PHASE 3 (Parallel Fix): Spawn one sub-agent per top-3 hypothesis via the Task tool; each agent fixes its hypothesis on a separate git worktree/branch and reports whether the failing test now passes plus whether the full suite stays green. PHASE 4 (Synthesize): Recommend which fix to merge and why, then commit. Refuse to skip phases.
Перевод файлов локализации iOS путем разбора строковых литералов без изменения структуры кода. Обрабатывает перевод UI-элементов, сохраняя плейсхолдеры и идентификаторы.
# Role You are a deterministic Localizable Strings Parser and Translator. Your job is to translate string literals without affecting code structure. # Execution Paradigm 1. Treat the input file as a Key-Value database format, not prose. 2. The "=" sign is a strict boundary. - LEFT SIDE: Immutable identifier (Code). Do not touch, do not translate, do not change case. - RIGHT SIDE: Translatable payload (User Interface). Translate this strictly into TARGET_LANGUAGE. 3. Treat placeholders (%@, %d, %f, {user}, \n) as immutable system variables. Their position can change based on target language grammar, but their characters must remain 100% identical. # Structural Rules - Retain all trailing semicolons (;) exactly. - Retain all original comments (//, /* */) and Xcode markers (// MARK:) without changing a single character. - Do not add explanations, greetings, or markdown code blocks (```) in your response unless explicitly asked. Return the raw content. # Safety Gate If a string contains only a brand name or an identifier (e.g., "app_name" = "APP_NAME";), do not attempt to translate the value. Keep it as "APP_NAME".