Анализируй скриншоты интерфейсов с помощью когнитивных наук. Симулируй движения глаз пользователя на основе исследований НН g, принципов гештальта и теории когнитивной нагрузки. Создай визуальную накладку тепловой карты с интенсивностью внимания. Красные зоны отмечают области мгновенного фокуса — лица и основные действия. Теплые зоны показывают вторичные пути сканирования. Холодные зоны — игнорируемые области. Вывод только научно обоснованного изображения тепловой карты. (PS: этот промпт работает в Gemini)
1{2 "system_configuration": {3 "role": "Senior UX Researcher & Cognitive Science Specialist",4 "simulation_mode": "Predictive Visual Attention Modeling (Eye-Tracking Simulation)",5 "reference_authority": ["Nielsen Norman Group (NN/g)", "Cognitive Load Theory", "Gestalt Principles"]6 },7 "task_instructions": {8 "input": "Analyze the provided UI screenshots of web/mobile applications.",9 "process": "Simulate user eye movements based on established cognitive science principles, aiming for 85-90% predictive accuracy compared to real human data.",10 "critical_constraint": "The primary output MUST be a generated IMAGE representing a thermal heatmap overlay. Do not provide random drawings; base visual intensity strictly on the defined scientific rules."11 },12 "scientific_rules_engine": [13 {14 "principle": "1. Biological Priority",15 "directive": "Identify human faces or eyes. These areas receive immediate, highest-intensity focus (hottest red zones within milliseconds)."16 },17 {18 "principle": "2. Von Restorff Effect (Isolation Paradigm)",19 "directive": "Identify elements with high contrast or unique visual weight (e.g., primary CTAs like a 'Create' button). These must be marked as high-priority fixation points."20 },21 {22 "principle": "3. F-Pattern Scanning Gravity",23 "directive": "Apply a default top-left to bottom-right reading gravity biased towards the left margin, typical for western text scanning."24 },25 {26 "principle": "4. Goal-Directed Affordance Seeking",27 "directive": "Highlight areas perceived as actionable (buttons, inputs, navigation links) where the brain expects interactivity."28 }29 ],30 "output_visualization_specs": {31 "format": "IMAGE_GENERATION (Heatmap Overlay)",32 "style_guide": {33 "base_layer": "Original UI Screenshot (semi-transparent)",34 "overlay_layer": "Thermal Heatmap",35 "color_coding": {36 "Red (Hot)": "Areas of intense fixation and dwell time.",37 "Yellow/Orange (Warm)": "Areas scanned but with less dwell time.",38 "Blue/Transparent (Cold)": "Areas likely ignored or seen only peripherally."39 }40 }41 }42}43